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X Caeli: The Iron Hand Of Love Download For Pc [PC]

Updated: Mar 24, 2020





















































About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 6d5b4406ea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Download For Pc [PC] x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Second Aid (1.0.0.6): This current hotfix patch should fix all (or at least most) rendering glitches, as well as some of the crashes that users have experienced on some hardware. You should also notice increased performance in certain places where you may have experienced frame rate drops before.Black terrain textures seems to be partially fixed, but they still might exist in some cases on some hardware. We’re looking deeper into it.We really appreciate your patience and understanding and are very thankful for it!. Bags and bugs (0.2.9.5): We have implemented a proper bags system that will allow you to sort your stuff in your inventory or inside your warehouses. For additional ease of sorting you can now name your bags. Some additional bugfixes and optimizations and minor fixes are also included in this patch.P.S. We have finished software design and started actual implementation of a guild system for LiF:YO - stay tuned ;)Patch notes (ver. 0.2.9.5): Backpack, bag, sack, pouch containers can now be crafted by tailors and can be renamed (while inside of your inventory) to ease sorting of items. Fixed video settings dialogue and tweaked video settings to fix invisible trees and objects issues on some rare PC specs Added new fortification modules for stone walls Warehouses now have a proper doors that can be opened or closed Reworked some fortifications models to minimize /stuck exploit chances Made some rendering optimizations that should increase rendering performance slightly Provided some crash fixes on a client side Projectiles do not collide with water surface now and sink properly. Quickfix of some rendering issues (1.0.6.4): This quickfix patch should eliminate ‘soapy’ textures appearing randomly during gameplay and minimize the occurrence of colored sky on ATI video cards.. Crops Growth Fix (1.1.8.1): Hey everyone,In this patch, we’ve provided a fix to the crops growth algorithm, which was not calculating growth as intended. It now works as intended; crops receive growth increment once sunny weather changes into the shower weather and vice versa. All other types of weather are not taken into account. It takes 4 incrementations before you see the result of the growth (model change). So let’s say that you have had the following weather in the last two weeks in game: Day 1: Sunny Day 2: Shower (+1 growth) Day 3: Shower Day 4: Sunny (+1 growth) Day 5: Shower (+1 growth) Day 6: Cloudy Day 7: Cloudy Day 8: Shower Day 9: Sunny (+1 growth, you’ll see green sprouts) Day 10: Shower (+1 growth) Day 11: Shower Day 12: Cloudy Day 13: Sunny (+1 growth) Day 14: Shower (+1 growth) Day 15: Sunny (+1 growth, you’ll see fully grown crops that can be harvested)After three more growth increments, fully grown crops will rot and disappear. So, as you can see, you need an ideal balance of sun and rain for your crops to grow faster. Spring and early Summer are the best seasons for crop growth, of course!Plus, after this fix, crops should grow significantly faster now.P.S. There are some minor tweaks to the skills progression speeds and stamina they spend.-The team. ‘Most Hardcore MMO‘ award. Go for it!: Hey everyone!Today is the last day of this year’s Steam Awards. We think it’d be a bit of fun, and also really cool, to get together and cast an extra vote - so we’re calling upon our beloved players to get involved and vote ‘Most Hardcore MMO’ for Life is Feudal! Cast your vote here. Comment below to let us know you’ve voted!-The team. Patch 0.4 is UP!!!: - This patch introduces the fully reworked EX system – that is, the expanded abilities of ship's weaponry that became available as soon as you've had enough of certain stat to qualify for them. That previous mode was too binary – you either have them or you don't. That didn't really reward for spreading your stats around and, at the same time, it gave nothing for maxing them out – everything above the entry requirement went to waste. Well, if you don't count the raw power that those maxed out stats provided to you, that is.So we've chosen a better system – now, those expanded abilities are always online. But they do scale with their primary stats. So having 1 or 2 of those stats is not wasteful, having 5 is good and having 7+ is awesome.List of new EX (and we'll probably need to make a better term for these in the future; the term of EX stems from my love for Guilty Gear series but that's just too obscure):Rosary : -10% Cursed time per point of Transcendence. Stacks if doubled.Apparition I: 20% that the victim becomes purple colored per point of Poise.Apparition II: For each hit foe, restore 1% of Energy per point of Splendor.Pilgrim: Grace Dominion recharges 0.25 second faster per point of Acumen. Stacks if double, but no less than 1 Second. Genesis: +5% to Anathema damage per point of Poise.Schism I: +10% to Crush damage per point of Ardor and Crush damage mode is now always online.Schism II: +50% to foe movement distance per point of Splendor.Gehenna I: 4% that the affected foe will become purple per point of Acumen.Gehenna II: +25% fuel per point of Ardor.Longinus I: +10 damage to blue foes per point of Splendor.Longinus II: +25 damage to purple foes per point of Pride.Thorns I: Red foes receive +20 Damage while under this curse per point of Pride.ThornsII: 20% chance that the foe becomes red colored per point of Acumen.Communion I: +5% overall damage per point of Transcendence.Communion II: +2 seconds of this curse duration per point of Poise.Penance I: When enemy enters this cloud, restore 4% of Energy per point of Splendor.Penance II: +20% damage versus yellow per point of Pride.Parable: -2 seconds soul cooldown per point of Acumen. Stacks when doubled.Exodus I: Swapped foes will stop moving for 2 seconds per point of Pride.Exodus II: 2% that the enemy will vanish forever per point of Transcendence.- Another major rework is the stat system. Previously, the bigger part of your stat points came from equipment and the lesser was given in form of free distribution points. That second part wasn't as fun, however – generally, they went to max out your primary stat and that didn't offer for much variety.So we've removed the free distribution stats and now the entirety of your parameters are provided by your equipment. To compensate for this loss, now Acts and Souls also provide 2 stat points each. And, in case of two special Acts, they provide 3 stat points each. Now our ship building menu is even more starry!Also, to make the process more intricate, the second copy of the same weapon will now provide different stats from its original. Previously, too many builds were pushed into twin-linking their weaponry to achieve best results possible. Now, there's more flexibility. Also, many weapons can now give access to the stats that they didn't gave before, meaning that overall building potential is further increased. - Gremlins are no longer returning thrice as much damage. Should make those bastards a bit more manageable as it's only a double now. - A less visible change – we've done a major rework on the inner logic of combat. Reworked it from the scratch, actually. In near perspective, this may lead to some small bugs, but in longer term it'll make the game much more stable. The gremlins bug, for example, was ironed thanks to that. - Our composer is having the time of his life while being conscripted to glorious russian army so we're adding a new person into our fold: welcome Alice Saturnova! Hope you'll enjoy listening the nine tracks that she composed specially for the VN part.Two more VN chapters.The future plans: rework of GUI, 42 more VN chapters, new ship sprites (now with animations!) and 12 more foes, including elite 2x2 ones. I can even spoil you those l33t names – The Sun, The Emperor, The Empress, The Judgment, The Devil and The World. Yeah, our tribute to Za Warudo incoming.. ‘Slowfix’ for some recent issues (1.0.6.6): This ‘slowfix’ should fix the server issues, where players could gather large amounts of herbs from herbal gardens, as well as some problems with trees and crop growth. Unfortunately, some minor rendering bugs on video cards still persists. We are continuing to work hard on a solution - thank you for your patience and understanding!

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